Camera now following Pawn
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@@ -28,6 +28,8 @@ public:
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UWorld* World;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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AAdventureMap* MapRef;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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AAdventureCameraPawn* CamRef;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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AHexTile* SpawnHex;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Runtime")
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@@ -37,6 +39,13 @@ public:
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UFUNCTION(BlueprintCallable)
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void LeftClick();
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSet<AHexTile*> ExploredHexes;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 VisionRadius = 7;
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UFUNCTION(BlueprintCallable)
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TArray<AHexTile*> Vision();
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protected:
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virtual void BeginPlay() override;
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virtual void SetupInputComponent() override;
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