Camera now following Pawn
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@@ -24,6 +24,8 @@ public:
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class AAdventureMap* MapRef;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Runtime")
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AHexTile* Location;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Runtime")
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bool bIsMoving;
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protected:
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// Called when the game starts or when spawned
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