plan to implement pathfinding; minor fixes & refactorings
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+5
-2
@@ -14,8 +14,6 @@ AHexTile::AHexTile()
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Scene"));
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this->FillCornersArray();
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// OnClicked.AddDynamic(this, )
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}
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void AHexTile::BeginPlay()
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@@ -42,3 +40,8 @@ void AHexTile::FillCornersArray()
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}
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}
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TArray<AHexTile*> AHexTile::Neighbors(AHexTile* OfHexTile)
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{
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return TArray<AHexTile*>();
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}
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