plan to implement pathfinding; minor fixes & refactorings
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@@ -2,6 +2,8 @@
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#include "AdventureCharacter.h"
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#include "AdventureMap.h"
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#include "HexTile.h"
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// Sets default values
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AAdventureCharacter::AAdventureCharacter()
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@@ -32,3 +34,10 @@ void AAdventureCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInput
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}
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void AAdventureCharacter::AStarFindPath(AHexTile*)
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{
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std::priority_queue<int32> Frontier;
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TMap<AHexTile*, AHexTile*> CameFrom;
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TMap<AHexTile*, int32> CostSoFar;
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}
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