MovementArrow functionality; StarFog implemented; Refactoring

This commit is contained in:
2022-06-01 20:25:33 +02:00
parent 21f7dd4e67
commit aa02fb8093
10 changed files with 269 additions and 33 deletions
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "StarFog.generated.h"
class AHexTile;
UCLASS()
class FRAY_API AStarFog : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AStarFog();
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
AHexTile* CoveredHex;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};