MovementArrow functionality; StarFog implemented; Refactoring
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "StarFog.h"
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// Sets default values
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AStarFog::AStarFog()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AStarFog::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AStarFog::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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