fixed crashing bug when calling RandomHex() too early

This commit is contained in:
2022-01-11 18:16:26 +01:00
parent 832507177f
commit 9021763ab7
4 changed files with 12 additions and 4 deletions
+1
View File
@@ -47,6 +47,7 @@ public:
UPROPERTY(BlueprintReadWrite, Category = "Runtime")
class AHexTile* SelectedHex;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;