fixed crashing bug when calling RandomHex() too early
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@@ -39,7 +39,7 @@ void AAdventureCameraPawn::BeginPlay()
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// The Viewport properties are inaccurate right after BeginPlay, so we need to wait a short time before saving them here.
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FTimerHandle UnusedHandle;
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GetWorldTimerManager().SetTimer(
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UnusedHandle, this, &AAdventureCameraPawn::GetTheDamnViewport, 1.5, false);
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UnusedHandle, this, &AAdventureCameraPawn::GetTheDamnViewport, 1, false);
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}
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void AAdventureCameraPawn::GetTheDamnViewport()
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