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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "WalkAnimInstance.generated.h"
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class APawn;
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class UPawnMovementComponent;
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/**
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*
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*/
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UCLASS()
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class FRAY_API UWalkAnimInstance : public UAnimInstance
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Movement")
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float Speed;
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UPROPERTY(VisibleInstanceOnly, BlueprintReadOnly, Category = "Movement")
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APawn* Pawn;
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UPROPERTY(VisibleInstanceOnly, BlueprintReadOnly, Category = "Movement")
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UPawnMovementComponent* MovementComponent;
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virtual void NativeInitializeAnimation() override;
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virtual void NativeUpdateAnimation(float DeltaSeconds) override;
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};
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