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2022-01-11 11:07:17 +01:00
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AdventureCharacter.h"
// Sets default values
AAdventureCharacter::AAdventureCharacter()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AAdventureCharacter::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AAdventureCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AAdventureCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}