small changes & cleanup
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@@ -59,6 +59,10 @@ public:
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// MapObject Placement
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UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
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bool bFree = true;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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bool bTouchable = false;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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bool bSteptivatable = false;
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FORCEINLINE bool operator == (const AHexTile &Other)
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{
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