small changes to pathfinding; plan to fix bad performance
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@@ -23,5 +23,19 @@ class FRAY_API AAdventurePlayerController : public APlayerController
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public:
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AAdventurePlayerController();
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UPROPERTY()
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UWorld* World;
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UPROPERTY()
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AAdventureMap* MapRef;
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UPROPERTY()
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AHexTile* SpawnHex;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Runtime")
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AHexTile* CurrentHex;
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protected:
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virtual void BeginPlay() override;
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virtual void SetupInputComponent() override;
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public:
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void AdvClick();
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};
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