implemented diagonal movement
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@@ -48,7 +48,7 @@ void AAdventurePlayerController::LeftClick()
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TArray<AHexTile*> AAdventurePlayerController::Vision()
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{
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TArray<AHexTile*> Results;
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TArray<AHexTile*> Visible = MapRef->BreadthFirstSearch(CurrentHex, 7);
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TSet<AHexTile*> Visible = MapRef->BreadthFirstSearch(CurrentHex, 4);
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for (auto& Hex : Visible) {
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if (ExploredHexes.Contains(Hex)) { continue; }
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Results.Add(Hex);
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