Don't write clever code

This commit is contained in:
2022-06-05 22:44:34 +02:00
parent aa02fb8093
commit 28a226e35d
3 changed files with 71 additions and 42 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Variant")
TArray<UStaticMeshComponent*> MeshVariants;
UFUNCTION(BlueprintCallable, Category = "Variant")
void SetVariant(FHexVector InVec, FHexVector OutVec);
void SetVariant(FHexVector InVector, FHexVector OutVector);
protected:
// Called when the game starts or when spawned