Don't write clever code
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@@ -36,7 +36,7 @@ public:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Variant")
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TArray<UStaticMeshComponent*> MeshVariants;
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UFUNCTION(BlueprintCallable, Category = "Variant")
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void SetVariant(FHexVector InVec, FHexVector OutVec);
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void SetVariant(FHexVector InVector, FHexVector OutVector);
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protected:
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// Called when the game starts or when spawned
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