Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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@@ -35,6 +35,8 @@ public:
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int32 ID;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Generation")
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class AHexTile* Origin; // very important
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Generation")
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bool bPlaced;
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UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Generation")
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TArray<FHexVector> Occupying;
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@@ -54,6 +56,7 @@ public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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UFUNCTION(BlueprintImplementableEvent)
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void Occupy();
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};
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