Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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@@ -62,7 +62,7 @@ public:
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// MapObject Placement
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UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
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bool bFree = true;
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UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly)
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UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
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AMapObject* MapObject;
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
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bool bCanActivate = false;
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