Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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@@ -57,7 +57,7 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 VisionRadius = 6;
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UFUNCTION(BlueprintCallable)
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TSet<AHexTile*> Vision(int32 Radius);
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TArray<AHexTile*> Vision(int32 Radius);
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSet<AHexTile*> ExploredHexes;
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