Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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+2
-2
@@ -81,9 +81,9 @@ public:
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bool DiagIsReachable(AHexTile* InStart, FHexVector InDiagUnitVec);
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UFUNCTION(BlueprintCallable, Category = "Utility")
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float Lerp(int32 a, int32 b, int32 t);
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float Lerp(int32 a, int32 b, float t);
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UFUNCTION(BlueprintCallable, Category = "Utility")
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FHexVector AxialRound(float q, float r)
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FHexVector AxialRound(float q, float r);
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UFUNCTION(BlueprintCallable, Category = "Utility")
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TArray<AHexTile*> Neighbors(AHexTile* OfHex, bool bFreeOnly);
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