Big rework to A*; factored out path linking
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@@ -37,7 +37,7 @@ void AAdventurePlayerController::AdvClick()
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if (IsValid(Hit.GetActor()))
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{
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AHexTile* HitHex = (AHexTile*)Hit.GetActor();
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MapRef->FindPathAStar(CurrentHex, HitHex);
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// MapRef->FindPathAStar(CurrentHex, HitHex);
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// UE_LOG(LogTemp, Warning, TEXT("%d"), HitHex->Index);
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}
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}
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