Base functionality for MapObject placement
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@@ -42,7 +42,7 @@ public:
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UPROPERTY()
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FVector AdvPawnLocationDelta;
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UPROPERTY(BlueprintReadWrite, Category = "Runtime")
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bool bAdvPawnIsMoving;
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bool bAdvPawnIsMoving = false;
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UPROPERTY(BlueprintReadWrite, Category = "Runtime")
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class AHexTile* SelectedHex;
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@@ -67,6 +67,10 @@ public:
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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UFUNCTION()
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void ScrollSide(float AxisValue);
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UFUNCTION()
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void ScrollVert(float AxisValue);
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UFUNCTION(BlueprintCallable)
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void EdgeScrollSide(float AxisValue);
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UFUNCTION(BlueprintCallable)
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