port to UE5 and new development environment; consequential leeway
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+2
-2
@@ -26,9 +26,9 @@ public:
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USceneComponent* SceneComponent;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Config")
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UStaticMeshComponent* OrientHexMesh;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Config")
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Config")
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bool bCollectable;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Config")
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Config")
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bool bActivatable;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Generation")
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