port to UE5 and new development environment; consequential leeway
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+2
-1
@@ -26,7 +26,7 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
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TSubclassOf<AHexTile> BaseTileClass;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
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int32 GridSize = 100;
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int32 GridSize = 60;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
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int32 TileSize = 100;
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@@ -90,6 +90,7 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Runtime")
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TArray<AHexTile*> ShortcutAStar(TArray<AHexTile*> Path);
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// considering a MapObjectManager class or moving pathfinding & search to PlayerController
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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