port to UE5 and new development environment; consequential leeway
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@@ -19,6 +19,8 @@ public:
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UGameViewportClient* Viewport;
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UPROPERTY()
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FIntPoint ViewSize;
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UPROPERTY()
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int32 TickIncrement = 0;
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UPROPERTY(BlueprintReadWrite, Category = "Config")
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class AAdventureMap* AdvMapRef;
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