Neighbors function draft; refactoring
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+1
-7
@@ -3,7 +3,7 @@
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#include "HexTile.h"
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#include "AdventurePlayerController.h"
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#include "AdventureMap.h"
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#include "Kismet/KismetMathLibrary.h"
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// Sets default values
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@@ -39,9 +39,3 @@ void AHexTile::FillCornersArray()
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Corners.Emplace(Corner(i + 1));
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}
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}
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TArray<AHexTile*> AHexTile::Neighbors(AHexTile* OfHexTile)
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{
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return TArray<AHexTile*>();
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}
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