Neighbors function draft; refactoring
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@@ -38,6 +38,8 @@ public:
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int32 GridIndex(int32 q, int32 r);
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UFUNCTION(BlueprintCallable)
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AHexTile* RandomHex();
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UFUNCTION(BlueprintCallable)
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TArray<AHexTile*> Neighbors(AHexTile* OfHexTile);
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// Player spawn section
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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