new algorithm draft for diag moves; committed missing files

This commit is contained in:
2022-02-03 00:56:31 +01:00
parent 429ce51805
commit 1b4fe0634d
8 changed files with 296 additions and 20 deletions
+109 -7
View File
@@ -154,41 +154,42 @@ TArray<AHexTile*> AAdventureMap::FindPathAStar(AHexTile* Start, AHexTile* Goal,
// expand frontier & adjust path data
for (AHexTile* Neighbor : Neighbors(Candidate, true)) {
if (Neighbor->Distance(Candidate) > 1) { continue; }
if (!Neighbor->bFree) { continue; }
if (Processed.Contains(Neighbor)) { continue; }
bool bInToExamine = ToExamine.Contains(Neighbor);
float NewGCost = Candidate->GCost + Neighbor->MoveCost * 10.f;
float NewGCost = Candidate->GCost + Neighbor->MoveCost;
if (NewGCost < Neighbor->GCost || !bInToExamine) {
Neighbor->GCost = NewGCost;
Neighbor->CameFrom = Candidate; // chain
Neighbor->bDiagMove = false;
if (!bInToExamine) {
Neighbor->HCost = Neighbor->Distance(Goal) * 10.f;
Neighbor->HCost = Neighbor->Distance(Goal);
ToExamine.Add(Neighbor);
} }
}
/*
if (bDiags) {
for (AHexTile* Diag : FreeDiagonals(Candidate)) {
if (Diag->Distance(Candidate) > 2) { continue; }
if (!Diag->bFree) { continue; }
if (Processed.Contains(Diag)) { continue; }
bool bInToExamine = ToExamine.Contains(Diag);
float NewGCost = Candidate->GCost + 1 + Diag->MoveCost * 10.f;
float NewGCost = Candidate->GCost + Diag->MoveCost;
if (NewGCost < Diag->GCost || !bInToExamine) {
Diag->GCost = NewGCost;
Diag->CameFrom = Candidate; // chain
Diag->bDiagMove = true;
if (!bInToExamine) {
Diag->HCost = Diag->Distance(Goal) * 10.f; // not accounting for diagonals
Diag->HCost = Diag->Distance(Goal);
ToExamine.Add(Diag);
} }
}
}
}*/
}
TArray<AHexTile*> Path;
if (!IsValid(Goal->CameFrom)) { return Path; }
@@ -198,5 +199,106 @@ TArray<AHexTile*> AAdventureMap::FindPathAStar(AHexTile* Start, AHexTile* Goal,
iPathNode = iPathNode->CameFrom;
}
Algo::Reverse(Path);
if (bDiags) {
Path = ShortcutAStar(Path);
}
return Path;
}
TArray<AHexTile*> AAdventureMap::ShortcutAStar(TArray<AHexTile*> Path)
{
TArray<AHexTile*> Shortcut;
int32 Len = Path.Num();
AHexTile* Milestone;
int32 BeforeBend;
int32 AfterBend;
int32 HexIter = 1;
FHexVector pDir;
FHexVector DirA;
FHexVector DirB;
AHexTile* Current = Path[0]; // beginning of curve (starts at Start)
while (Milestone != Path[Len - 1]) {
// find Milestone (i.e. end of first curve) & determine curve data
BeforeBend = 1;
for (HexIter; HexIter < Len; HexIter++) {
pDir = FHexVector(Path[HexIter], Path[HexIter - 1]);
DirA = FHexVector(Path[HexIter + 1], Path[HexIter]);
if (DirA == pDir) { BeforeBend++; }
else { break; }
}
AfterBend = 1;
for (HexIter; HexIter < Len; HexIter++) {
pDir = FHexVector(Path[HexIter], Path[HexIter - 1]);
DirB = FHexVector(Path[HexIter + 1], Path[HexIter]);
if (DirB == pDir) { AfterBend++; }
else { break; }
}
FHexVector Diag = UnitDiagFromUnitNB(DirA, DirB); // cardinal direction for potential shortcut
TArray<AHexTile*> WorkingSegment; // current curve
for (int32 i = Path.Find(Current); i < HexIter; i++) { WorkingSegment.Add(Path[i]); }
Milestone = Path[HexIter]; // end of curve
int32 ShoCutLen;
int32 NumDiags; // max number of tries to take a Diagonal
if (BeforeBend >= AfterBend) {
ShoCutLen = BeforeBend;
NumDiags = AfterBend;
}
if (BeforeBend < AfterBend) {
ShoCutLen = AfterBend;
NumDiags = BeforeBend;
}
TArray<AHexTile*> NewSegment;
// link from Current to Milestone with diagonals
for (int32 i = 0; i < NumDiags; i++) {
AHexTile* NewCandidate = Grid[GridIndex(Current->Q + Diag.Q, Current->R + Diag.R)];
if (i==0 && !DiagIsReachable(Current, Diag) || i==0 && !NewCandidate->bFree) {
Current = WorkingSegment[i + 1];
i++;
continue;
}
NewSegment.Add(NewCandidate);
}
// connect the rest via A* probably, think about checking whether the result is really shorter
int32 CIndex = WorkingSegment.Find(Current);
while (Current != Milestone) {
Current = WorkingSegment[CIndex];
NewSegment.Add(Current);
CIndex++;
}
}
// Construct shortcut
return Shortcut;
}
FHexVector AAdventureMap::UnitDiagFromUnitNB(FHexVector InVecA, FHexVector InVecB) {
if (InVecA == NNW && InVecB == NNE||InVecB == NNW && InVecA == NNE) { return N; }
if (InVecA == NNE && InVecB == E ||InVecB == NNE && InVecA == E) { return ENE; }
if (InVecA == E && InVecB == SSE||InVecB == E && InVecA == SSE) { return ESE; }
if (InVecA == SSE && InVecB == SSW||InVecB == SSE && InVecA == SSW) { return S; }
if (InVecA == SSW && InVecB == W ||InVecB == SSW && InVecA == W) { return WSW; }
if (InVecA == W && InVecB == NNW||InVecB == W && InVecA == NNW) { return WNW; }
return FHexVector();
}
bool AAdventureMap::DiagIsReachable(AHexTile* InStart, FHexVector InDiagUnitVec) {
FHexVector BlockA;
FHexVector BlockB;
if (InDiagUnitVec == N) { BlockA = NNW, BlockB = NNE; }
if (InDiagUnitVec == ENE) { BlockA = NNE, BlockB = E; }
if (InDiagUnitVec == ESE) { BlockA = E, BlockB = SSE; }
if (InDiagUnitVec == S) { BlockA = SSE, BlockB = SSW; }
if (InDiagUnitVec == WSW) { BlockA = SSW, BlockB = W; }
if (InDiagUnitVec == WNW) { BlockA = W, BlockB = NNW; }
AHexTile* HexA = Grid[GridIndex(InStart->Q + BlockA.Q, InStart->R + BlockA.R)];
AHexTile* HexB = Grid[GridIndex(InStart->Q + BlockB.Q, InStart->R + BlockB.R)];
return (HexA->bFree && HexB->bFree);
}