Added reference to harbored map object to tiles; minor refactoring
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@@ -8,6 +8,7 @@
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class USceneComponent;
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class UStaticMeshComponent;
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class AAdventureMap;
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class AMapObject;
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class AStarFog;
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class AAdventurePlayerController;
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@@ -61,10 +62,12 @@ public:
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// MapObject Placement
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UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
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bool bFree = true;
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UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly)
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AMapObject* MapObject;
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
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bool bTouchable = false;
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bool bCanActivate = false;
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
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bool bSteptivatable = false;
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bool bEvent = false;
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FORCEINLINE bool operator == (const AHexTile &Other)
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{
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