First draft of A* pathfinding implementation
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@@ -32,11 +32,4 @@ void AAdventureCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInput
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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void AAdventureCharacter::AStarFindPath(AHexTile* Goal)
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{
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std::priority_queue<int32> Frontier;
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TMap<AHexTile*, AHexTile*> CameFrom;
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TMap<AHexTile*, int32> CostSoFar;
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}
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