prepared Shortcut rework for A* (working segment data)
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@@ -30,6 +30,9 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
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int32 TileSize = 100;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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AAdventurePlayerController* PCRef;
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UFUNCTION(BlueprintCallable, Category = "Generation")
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void MakeGrid();
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UPROPERTY(BlueprintReadOnly, Category = "Generation")
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